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AI Insights · Timothy · January 2022

Top 5 Boxing Games in Italy in Q4 2021

Discover the performance trends of the top 5 boxing games on a unified platform in Italy during Q4 2021, including data on downloads, revenue, and active users.

Top 5 Boxing Games in Italy in Q4 2021

During the fourth quarter of 2021, the top 5 boxing games in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared:

Level Up Runner from Lion Studios saw a gradual increase in weekly revenue, starting from $3 in mid-November and peaking at $29 in mid-December. Weekly downloads fluctuated, with a high of around 12K in late October and a steady range of 3K to 6K through the rest of the quarter. Active users also varied, starting from 3.3K in mid-October and reaching 9.4K by the end of December.

Punchy Race: Run & Fight Game by AI Games FZ experienced substantial growth in weekly downloads, jumping from negligible numbers in early October to a peak of nearly 23K in mid-December. Active users followed a similar upward trend, escalating from 106 in early November to over 22K in mid-December.

Real Boxing 2 by Vivid Games S.A. maintained a consistent performance in weekly revenue, averaging around $300 to $400, with a peak of $483 in the week before Christmas. Downloads saw a notable increase towards the end of the quarter, rising from approximately 1.9K in early December to over 6K in the last week of December. Active users also surged, starting at 5.6K in late September and reaching over 9K by the end of December.

I, The One - Fighting Games from Azur Interactive Games Limited showed modest revenue figures, peaking at $57 in early November. Downloads remained relatively stable, fluctuating between 2K and 4K throughout the quarter. Active users saw a steady presence, averaging around 9K to 10K, with a peak of 11.7K in early November.

Slap Kings by Lion Studios demonstrated consistent revenue, fluctuating between $55 and $127. Downloads were stable, ranging from 1.7K to 3.5K, with a noticeable increase in late December. Active users showed a steady climb, starting from approximately 10K in late September and reaching over 15K by the end of December.

These insights into the performance of top boxing games in Italy come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022